A raw AI mesh is a 500k-triangle blob with tangled UVs. These nine tools are the work that turns it into clean, budgeted, riggable game geometry — everything a game team needs to actually ship it.
Turn a raw AI blob into clean, budgeted game geometry.
Quadriflow retopology to clean, animation-friendly topology.
clay retopoGenerate LOD0→LODn decimation chains to your exact triangle budgets.
clay lodsConvex / VHACD colliders for physics — not the render mesh.
clay collisionN seed-varied generations from one prompt — fill a set fast.
clay variationsReal PBR maps, not vertex colors.
Generate tiling PBR material sets (base color, normal, roughness, metallic, height).
clay materialImage-conditioned (re)texture — liveries, skins, decals onto your UVs.
clay textureBake high-poly detail into low-poly tangent-space normal maps.
clay bakeDrop straight into your engine.
Add a skeleton + skin weights, ready to animate.
clay rigReal game formats — Unity, Unreal, Blender, three.js.
clay export-fbxSame asset, two LOD levels from one generation. Drag to orbit each.
LOD0 — full detail
16.4k trisLOD1 — decimated
7.4k trisEvery tool ships in the MIT-licensed CLI and API. Run them yourself, or let the managed cloud handle the GPUs.