Game-ready asset tools

Not blobs. Assets.

A raw AI mesh is a 500k-triangle blob with tangled UVs. These nine tools are the work that turns it into clean, budgeted, riggable game geometry — everything a game team needs to actually ship it.

Shape & topology

Turn a raw AI blob into clean, budgeted game geometry.

v0.6.0

Retopology

Quadriflow retopology to clean, animation-friendly topology.

clay retopo
v0.5.0

LOD chains

Generate LOD0→LODn decimation chains to your exact triangle budgets.

clay lods
v0.4.0

Collision meshes

Convex / VHACD colliders for physics — not the render mesh.

clay collision
v0.11.0

Variations

N seed-varied generations from one prompt — fill a set fast.

clay variations

Materials & textures

Real PBR maps, not vertex colors.

v0.9.0

PBR materials

Generate tiling PBR material sets (base color, normal, roughness, metallic, height).

clay material
v0.10.0

Re-texture / livery

Image-conditioned (re)texture — liveries, skins, decals onto your UVs.

clay texture
v0.7.0

Normal bake

Bake high-poly detail into low-poly tangent-space normal maps.

clay bake

Rig & export

Drop straight into your engine.

v0.8.0

Auto-rig

Add a skeleton + skin weights, ready to animate.

clay rig
v0.3.0

FBX / GLB export

Real game formats — Unity, Unreal, Blender, three.js.

clay export-fbx

Decimate to your budget

Same asset, two LOD levels from one generation. Drag to orbit each.

LOD0 — full detail

16.4k tris

LOD1 — decimated

7.4k tris

All nine, in the open core.

Every tool ships in the MIT-licensed CLI and API. Run them yourself, or let the managed cloud handle the GPUs.