Meshy/Rodin, but yours. Turn an image or a prompt into a game-ready 3D asset — remeshed to your triangle budget, clean UVs, PBR textures, GLB/FBX out.
TRELLIS-2 · self-hostable · MIT licensed
A split orchestrator + swappable GPU backend over one HTTP contract. Headless, config-driven, yours.
01
Feed Clay a reference image or a prompt — a prop, a character, an object.
02
Open models (TRELLIS-2 and friends) turn it into a raw textured mesh on your GPU.
03
Remesh to your triangle budget, clean UVs, pack PBR maps. The part that matters.
04
Export a real game format. Drop it straight into Unity, Unreal, Blender, three.js.
Raw AI meshes are unusable in games — 500k-triangle blobs with tangled UVs and no clean materials. Clay's whole job is the post-processing: decimate to your exact triangle budget, re-unwrap UVs, preserve baked PBR textures, and export a real game format.
The generator is swappable. The game-ready pipeline is the point.
One HTTP contract, a pluggable registry — every runtime validated on GPU. These three generate shapes; two more handle materials and textures.
microsoft/TRELLIS-2
Microsoft's structured-latent image-to-3D. Textured meshes, MIT-licensed.
Stable-X/Hi3DGen
Normal-driven image-to-geometry — the sharpest commercial-OK shape option.
tencent/Hunyuan3D-2.1
High-fidelity shape generation. Self-host under Tencent's license.
Every asset below was produced by the real pipeline — TRELLIS-2 on a 24 GB GPU, decimated to budget, textured. Drag to orbit each one.
Ceramic pot
11.4k trisLounge chair
16.4k trisExplorer
19.5k trisTreasure chest
10.3k tris~$0.00
per asset (warm, A10G)
~30–55s
generation, warm container
0²
baked PBR texture
MIT
open-source core
| Clay | Meshy | Rodin | |
|---|---|---|---|
| Open source | |||
| Self-hostable | |||
| Bring your own GPU | |||
| Game-ready post-processing | |||
| Own your assets & pipeline | |||
| Agent + MCP control |
Same pipeline. Run it yourself for free, or let us run the GPUs.
Free · MIT
Full open-source core (CLI + API)
Your own GPU (Modal, RunPod, self-hosted)
Agent + MCP over one tool registry
Deploy with one command
You own everything
Pay per asset
Zero infrastructure — we run the GPUs
Upload an image, get a game-ready GLB
Same pipeline, same open core
Team workspaces & API keys
Cost transparency — GPU time only
The open-source core is live today. The managed cloud is in early access.