OpenX Clay

Meshy/Rodin, but yours. Turn an image or a prompt into a game-ready 3D asset — remeshed to your triangle budget, clean UVs, PBR textures, GLB/FBX out.

TRELLIS-2 · self-hostable · MIT licensed

Real asset generated by Clay — drag to orbit

The loop

A split orchestrator + swappable GPU backend over one HTTP contract. Headless, config-driven, yours.

01

Image or text

Feed Clay a reference image or a prompt — a prop, a character, an object.

02

3D generation

Open models (TRELLIS-2 and friends) turn it into a raw textured mesh on your GPU.

03

Game-ready post-processing

Remesh to your triangle budget, clean UVs, pack PBR maps. The part that matters.

04

GLB / FBX out

Export a real game format. Drop it straight into Unity, Unreal, Blender, three.js.

The differentiator

Ship assets, not blobs.

Raw AI meshes are unusable in games — 500k-triangle blobs with tangled UVs and no clean materials. Clay's whole job is the post-processing: decimate to your exact triangle budget, re-unwrap UVs, preserve baked PBR textures, and export a real game format.

The generator is swappable. The game-ready pipeline is the point.

Open models, swappable

One HTTP contract, a pluggable registry — every runtime validated on GPU. These three generate shapes; two more handle materials and textures.

microsoft

microsoft/TRELLIS-2

Default

Microsoft's structured-latent image-to-3D. Textured meshes, MIT-licensed.

MIT
Stable-X

Stable-X/Hi3DGen

High detail

Normal-driven image-to-geometry — the sharpest commercial-OK shape option.

MIT
tencent

tencent/Hunyuan3D-2.1

Self-host

High-fidelity shape generation. Self-host under Tencent's license.

Non-commercial

Generated by Clay

Every asset below was produced by the real pipeline — TRELLIS-2 on a 24 GB GPU, decimated to budget, textured. Drag to orbit each one.

Ceramic pot

11.4k tris

Lounge chair

16.4k tris

Explorer

19.5k tris

Treasure chest

10.3k tris

Real numbers, not promises

~$0.00

per asset (warm, A10G)

~30–55s

generation, warm container

0²

baked PBR texture

MIT

open-source core

Benchmarked on Modal A10G. Cost is GPU time only — you keep the asset.

How it compares

ClayMeshyRodin
Open source
Self-hostable
Bring your own GPU
Game-ready post-processing
Own your assets & pipeline
Agent + MCP control

Self-hosted or managed

Same pipeline. Run it yourself for free, or let us run the GPUs.

Self-hosted

Free · MIT

Full open-source core (CLI + API)

Your own GPU (Modal, RunPod, self-hosted)

Agent + MCP over one tool registry

Deploy with one command

You own everything

Get the code

OpenX Clay (managed)

Early access

Pay per asset

Zero infrastructure — we run the GPUs

Upload an image, get a game-ready GLB

Same pipeline, same open core

Team workspaces & API keys

Cost transparency — GPU time only

Join the waitlist

Bring your images. Leave with game-ready 3D.

The open-source core is live today. The managed cloud is in early access.